Digital Tutors - Texture Painting in Maya and Photoshop

Тема в разделе "Digital Painting", создана пользователем Gorn, 24 фев 2017.

  1. Gorn

    Gorn Moderator

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    No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step.This training will explore how Maya and Photoshop work together to create and apply
    textures to our assets. To get started, we’ll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop’s 3D workspace for texturing, where we will paint a diffuse and specular map.

    01.Introduction and project overview
    02.Creating materials and a exporting an asset for Photoshop
    03.Creating a Photoshop file to work in
    04.Customizing lighting in Photoshop
    05.Painting a base texture for the body
    06.Painting variation into the base body texture
    07.Painting warmer colors into the body texture
    08.Adding blemishes and details to the body
    09.Using photographs for body texture
    10.Using photographs for clothing texture
    11.Painting dirt and wear on the clothing
    12.Using photographs for the eye texture
    13.Blending the eye texture
    14.Painting fingernails, toenails and teeth
    15.Painting a specular map
    16.Saving texture maps from Photoshop
    17.Plugging in and rendering maps

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    You open links to topics
    Digital Painting
    GameDev
    Programming
    3ds Max
    Maya
    Blender
    Houdini
    Cinema 4D
    Zbrush

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