Digital Tutors - Modeling and Rigging a Cartoon Shark in 3ds Max with Stewart Jones

Тема в разделе "3ds Max", создана пользователем Gorn, 24 фев 2017.

  1. Gorn

    Gorn Moderator


    This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max's built-in modifiers to create an automated swim cycle, finally finishing the tutorial with a quick look at a controller system and corrective shapes.

    Скрытый текст:
    **Скрытый текст: Скрытый текст могут просматривать только пользователи следующих групп: Vip.**